Digital Animation

Course Component Year 2
B06 Produce and Apply Textures to a 3D Scene
People credited with this module are able to: Understand UV texture mapping techniques. Edit UV polygonal maps. Assign animated textures to a material. Use a 3D paint package to create file textures for use with a high resolution 3d character. Use PaintFX to create environmental file textures. Modify a material by use of utility nodes. Discuss the use of and use at least one volumetric material.